A building in Lan3D is a footprint, a height and a roof. It is a sketch of the volume for looking at — enough to see how a sauna sits on the slope, not a construction drawing.
Draw the footprint
- Select the Structures tab in the sidebar.
- Draw the footprint with the rectangle or polygon — the pencil is not offered here; structures are set out, not sketched. An L-shaped house is one polygon.
- In 3D it already stands as a box.
Wall height
With the footprint selected, Height in the sidebar is how tall the walls stand above the ground under the footprint — 2.5 for a single storey. Move the ground later and the building moves with it.
Put a roof on
Under Roof in the sidebar:
- Form — Flat, One slope, Two slopes (a ridge), Four slopes (hipped) or Pyramid.
- Rise — how far the ridge or peak stands above the walls.
- Runs — the way a single slope falls, or the line the ridge runs along, in degrees. Turn it until the ridge runs the long way.
- Eaves — how far the roof reaches beyond the walls.
The roof is set out on the rectangle the footprint fits in, so a plain rectangle comes out exact and an L-shape roughly.
Retaining walls and blocks
A wall is a thin rectangle with a height and a flat roof — 0.3 m wide, 1.2 m high, along the top of a bank. A run of blocks is a polyline. Well rings are circles. They all belong on this band because they stand on the terrain rather than shaping it.
Colour and texture
The fill and texture chips work here as anywhere: Wood walls, Brick, Stone for a wall. The plan shows the colour; 3D and the render show the texture.
Next
Place objects from the library — benches, boulders, trees.